Goblin Hut HP Increased By 5 Percent: Makes the hut a better support card to pair with Furnace.Furnace HP Decreased By 5 Percent: Makes support and defense more balanced for other cards. Elite Barbarians Lose 4 percent HP & Slower Initial Attack: Makes Barbarians easier to deal with.Royal Guard Deploy Time Decreased By 1 Second: Gives defender more time to react to Royal Giants.Here’s the full list of balance adjustments with a brief explanation of each one. Skeleton Army and Furnaces will be weaker than before, so you may want to change up your strategy. This was a huge loss for anyone who levelled him up.Clash Royale is getting a balance update Wednesday, and Supercell recently detailed its changes in a blog post. As the meta developed, and the Miner WB meta began to arise, the Magic Archer worked extremely well in this archetype (13% usage ,53% wr) which lead to it's nerf in the following September season, which made the card practically useless (3% usage, 37% wr) The point of this isn't whether or not it deserved the nerf, my main point is that It was a card that at a time was safe to level up due to it's balanced stats, but eventually became super popular due to meta changes, which lead to the nerf. Earlier this year, the Magic archers' rates hovered around roughly 6-8% usage, with a win rate around 50%, Completely balanced and average stats for a card, that requires no fixing or attention. I'll use the Magic Archer as a prime example, as he was recently nerfed to oblivion. Now, you can make an argument that levelling up a card because it's overpowered is a deal that you make fully knowing that it will likely not last, but that's not entirely true much of the time. This is usually counteracted via Emergency changes, but those are few and far between and often to not occur unless a card is exuberant in usage or Powerful before an important event. This is especially frustrating in the case that a card is released or Buffed into a strong state, as players can decide between Toiling in a meta dominated by that card for 2 months (or more depending on whether it is balanced correctly) Or sacrifice tonnes of progression just in order to compete. However, this presents a large issue, as if people have cards levelled up only for them to be nerfed and not work in the deck the player was using them in, It is a huge loss of progression. Given it's already hard enough to get cards maxed, it's incredibly frustrating that now you can't even be sure which ones to level up.īalance changes come roughly every 2 months, and will nerf meta cards and buff cards that are not good. Especially after the UFL nerfs to progression and Level 15. It is no secret to the player base that the progression in this game is awful if you are F2P. This is an issue that has effected me and many others, and i think it would be good to discuss it a bit more. RCS StatsRoyale DeckShop RoyaleApi PixelCrux Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.
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